Its easier with save editing though because sometimes the active memory locations for this may change depending on how a game is programmed (can't use this method with Legend of Grimrock for example) while the structure of save game files tends to be far more consistent regardless of how memory allocation is handled. Its more time consuming to do with save games though because you have to save the game and load the newer file in the hex editor each time you narrow the search for changing things with a trainer or active memory editing utility you can just alt tab once you've targetted the exe/process. Later you note you now have 400 for that same value in game and so you rescan the same locations and eliminate the ones that have not changed to 400. For example you note that you have 300 of something and scan the data for corresponding values of 300 at that time. One question though, what am I supposed to open the save files with?Probably a hex editor like:Basically what you have to do is search for known changes in values corresponding to the things you'd like to it and you have to perform the search in binary (the editor can do a lot of the work for you if you're unfamiliar.) Its similar to what you would have to do with a program like CheatEngine if you were to create your own table.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |